Large City: Qi̘v Tmèvàtif

Qi̘v Tmèvàtif

Qi̘v Tmèvàtif
Example Tauric architecture.
StateTetbur Commune
ProvenceUxblenil Community
RegionXa-52h Khěwil Maquis
Founded1232
Community LeaderElder Veahl Powelyn
Area526 km2 (210 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation160 m (524 ft)
Average Yearly Precipitation212 cm/y (83 in/y)
Population124288
Population Density236 people per km2 (591 people per mi2)
Town AuraCharm
Naming
Native nameQi̘v Tmèvàtif
PronunciationTmèvà /tif/
Direct Translation[yacht] [stock]
Translation[Not Yet Translated]

Qi̘v Tmèvàtif (Tmèvà /tif/ [yacht] [stock]) is a subtropical Large City located in the Uxblenil Community of the Tetbur Commune.

The name Qi̘v Tmèvàtif is derived from the Tauric language, as Qi̘v Tmèvàtif was founded by Trthêg̈kdo Upjohn, who was culturaly Tauric.

Climate

Qi̘v Tmèvàtif has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Qi̘v Tmèvàtif receives an average of 212 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Tmèvàtif covers an area of nearly 526 km2 (210 mi2), and an average elevation of 160 m (524 ft) above sea level.

Overview

Qi̘v Tmèvàtif was founded durring the early 13th century in fall of the year 1232, by Trthêg̈kdo Upjohn. The establishment of Qi̘v Tmèvàtif suffered from many setbacks, delays, and obsticles, most notably a group of Qi̘v Tmèvàtif which required millitary assistance exterminate before the community could finish being built.

Qi̘v Tmèvàtif was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Tmèvàtif is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qi̘v Tmèvàtif is buildings are located arround a single broad flagstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Qi̘v Tmèvàtif's Ragnarock-era relics has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Qi̘v Tmèvàtif hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Qi̘v Tmèvàtif possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qi̘v Tmèvàtif has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Tmèvàtif has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Tmèvàtif. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Tmèvàtif's parks.

Qi̘v Tmèvàtif has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Tmèvàtif.

Qi̘v Tmèvàtif has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Tmèvàtif has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Tmèvàtif has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Tmèvàtif has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Tmèvàtif has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Tmèvàtif has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Tmèvàtif has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Tmèvàtif's public wards, blessings, and other arcane systems.

Qi̘v Tmèvàtif has an Scientific Academy which provides higher education in the natural sciences.

Qi̘v Tmèvàtif possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Tmèvàtif's grid is powered by an arcane means.

Qi̘v Tmèvàtif possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Tmèvàtif has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Tmèvàtif has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Tmèvàtif has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Tmèvàtif's natural decorations nor waterways.

Qi̘v Tmèvàtif has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Tmèvàtif has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Tmèvàtif has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Tmèvàtif is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Tmèvàtif's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Qi̘v Tmèvàtif yeast remains dormant.

The Snake, Constrictor (Anaconda) near Qi̘v Tmèvàtif are known to be quite timid.

Qi̘v Tmèvàtif's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Chronomancy energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 246
  • Farmers: 327
  • Farm Laborer: 731
  • Hunters: 478
  • Milk Maids: 303
  • Ranchers: 173
  • Ranch Hands: 314
  • Shepherds: 318
    • Farmland: 503366 m2
    • Cattle and Similar Creatures: 31072
    • Poultry: 372864
    • Swine: 24857
    • Sheep: 1242
    • Goats: 248
    • Horses, Mounts, and Beasts of Burden: 12428

Craftsmen

  • Arms and Toolmakers: 248
  • Blacksmiths: 276
  • Bookbinders: 165
  • Buckle-makers: 163
  • Cabinetmakers: 295
  • Candlemakers: 400
  • Carpenters: 421
  • Clothmakers: 345
  • Coach and Harness Makers: 132
  • Coopers: 310
  • Copper, Brass, Tin, Zinc, and Lead Workers: 173
  • Copyists: 121
  • Cutlers: 106
  • Fabricworkers: 276
  • Farrier: 637
  • Furriers: 82
  • Glassworkers: 517
  • Gunsmiths: 267
  • Harness-Makers: 120
  • Hatters: 251
  • Hosiery Workers: 88
  • Jewelers: 138
  • Leatherwrights: 310
  • Locksmiths: 128
  • Matchstick makers: 188
  • Musical Instrument Makers: 175
  • Painters, Structures and Fixtures: 161
  • Paper Workers: 182
  • Plasterers: 175
  • Pursemakers: 200
  • Roofers: 130
  • Ropemakers: 124
  • Rugmakers: 121
  • Saddlers: 221
  • Scabbardmakers: 267
  • Scalemakers: 133
  • Scientific, Surgical, and Optical Instrument Makers: 81
  • Sculptors, Structures and Fixtures: 118
  • Shoemakers: 118
  • Soap and Tallow Workers: 407
  • Tailors: 857
  • Tanners: 163
  • Upholsterers: 182
  • Watchmakers: 161
  • Weavers: 355
  • Whitesmiths: 99

Merchants

  • Adventuring Goods Retellers: 85
  • Arcana Sellers: 88
  • Beer-Sellers: 172
  • Booksellers: 197
  • Butchers: 303
  • Chandlers: 345
  • Chicken Butchers: 360
  • Entrepreneurs: 135
  • Fine Clothiers: 310
  • Fishmongers: 318
  • Florists: 76
  • Potion Sellers: 207
  • Resellers: 540
  • Spice Merchants: 165
  • Wine-sellers: 270
  • Wheelwright: 191
  • Woodsellers: 121

Service workers

  • Bakers: 564
  • Barbers: 637
  • Coachmen: 172
  • Cooks: 517
  • Doctors: 246
  • Gamekeepers: 200
  • Grooms: 110
  • Hairdressers: 428
  • Healers: 322
  • Housekeepers: 400
  • Housemaids: 776
  • House Stewards: 345
  • Inns: 117
  • Laundry maids: 239
  • Maidservants: 414
  • Nursery Maids: 218
  • Pastrycooks: 428
  • Restaurateur: 497
  • Tavern Keepers: 540

Specialized Laborer

  • Ashworkers: 176
  • Bleachers: 111
  • Chemical Workers: 72
  • Coal Heavers: 270
  • In-Town Couriers: 264
  • Long Haul Couriers: 270
  • Dockyard Workers: 276
  • Gas Workers: 60
  • Hay Merchants: 103
  • Leech Collectors: 306
  • Millers: 303
  • Miners: 289
  • Oilmen and Polishers: 200
  • Postmen: 282
  • Pure Finder: 173
  • Skinners: 365
  • Sugar Refiners: 71
  • Tosher: 191
  • Warehousemen: 400
  • Watercarriers: 267
  • Watermen, Bargemen, etc.: 355

Skilled Laborers

  • Accountants: 164
  • Alchemist: 184
  • Clerk: 264
  • Dentists: 124
  • Educators: 360
  • Engineers: 175
  • Gardeners: 130
  • Mages: 96
  • Plumbers: 129
  • Pharmacist: 149
  • Professors: 54
  • Scientists: 91
  • Wizards: 54

Civil Servants

  • Adventurers: 121
  • Bankers: 181
  • Civil Clerks: 310
  • Civic Iudex: 144
  • Consultants: 80
  • Exorcist: 276
  • Fixers: 146
  • Kami Clerk: 256
  • Landlords: 236
  • Lawyers: 152
  • Legend Keepers: 218
  • Militia Officers: 887
  • Monks, Monastic: 327
  • Monks, Civic: 428
  • Historian, Oral: 282
  • Historian, Textual: 144
  • Policemen, Sheriffs, etc.: 295
  • Priests: 497
  • Rangers: 167
  • Rat Catchers: 192
  • Scholars: 185
  • Spiritualist: 243
  • Slayers: 70
  • Storytellers: 507
  • Military Officers: 400

Cottage Industries

  • Brewers: 335
  • Comfort Services: 540
  • Enchanters: 142
  • Herbalists: 138
  • Jaminators: 400
  • Needleworkers: 428
  • Potters: 210
  • Preserve Makers: 365
  • Quilters: 180
  • Seamsters: 776
  • Spinners: 345
  • Tinker: 141
  • Weaver: 289

Artists

  • Actors: 130
  • Architects: 49
  • Bards: 185
  • Costumers: 76
  • Dancers: 149
  • Drafters: 79
  • Engravers: 101
  • Fine Furniture Carpenters: 60
  • Glaziers: 138
  • Inlayers: 117
  • Musicians: 355
  • Painters, Art: 63
  • Playwrights: 133
  • Sculptors, Art: 107
  • Wood Carvers: 388
  • Writers: 414

Produce Industries

  • Butter Churners: 443
  • Canners: 400
  • Cheesmakers: 428
  • Ice Merchants: 55
  • Millers: 258
  • Picklers: 203
  • Smokers: 151
  • Stockmakers: 141
  • Tobacconists: 194
  • Tallowmakers: 270

47182 of Qi̘v Tmèvàtif's population work within a Foundational Occupation.

69649 of Qi̘v Tmèvàtif's population do not work in a formal occupation, but do contribute to the local economy. 7457 (6%) are noncontributers.

Points of Interest

POI

History

Qi̘v Tmèvàtif used to be much richer, but something happened in the last (25990 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

The the a battleaxe of Invocation, an a battleaxe imbued with great amounts of Invocation energies was created near Qi̘v Tmèvàtif by in time immemorial, reportedly some time during the early 2nd century.

History